Racing Dash 2D
Racing Dash 2D
No ads. No nonsense. Just racing.
This is a fast paced, arcade style racing game made with care.
Master tight turns, outpace rivals, and push every vehicle to its limit. Whether on mobile or desktop, this offline first racer is ready when you are.
Features:
• Arcade Style Controls: Responsive handling that gives you full control. Boost, drift, and dash your way to victory.
• Unlock & Upgrade: Earn in game coins to unlock new vehicles and improve their stats. No microtransactions, just pure progression.
• Persistent Save Data: Your progress is stored locally on your device. Jump back in at any time.
• Built in Godot 4: Created using the open source Godot Engine and optimized for mobile, desktop, and even Raspberry Pi 5.
• Offline First: No connection? No problem. Just you, the track, and the thrill of the race.
Polished with purpose. Lightweight by design.
Racing Dash 2D fits in your pocket, but drives like it means it.
What started as a group project in high school has grown into one of the first top down 2D racing games made in Godot 4 to be released across multiple platforms, built solo, long before the engine’s spotlight ever hit.
Racing Dash 2D began as a high school project, and today, it’s finally here! Built with passion, this is just the beginning, enjoy the ride! February 17, 2025
License Information:
- Game Code: Proprietary (Closed Source) All Rights Reserved
- Game Assets: All Rights Reserved
- Third Party Assets and Licenses:
- Engine: The game is developed using Godot Engine, and is free and open source software released under the permissive MIT license (also named Expat license).
- Music: The game uses audio from the Racing Music Pack by TwistwonkaE, licensed under the Creative Commons Attribution 4.0 (CC BY 4.0) license.
- Godot Debug Menu: Copyright © 2023-present Hugo Locurcio and contributors. Licensed under the MIT License.
| Updated | 3 hours ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 2.7 out of 5 stars (3 total ratings) |
| Author | WLHQ |
| Genre | Racing |
| Made with | Godot |
| Tags | 2D, Arcade, Casual, Driving, Godot, Indie, offline, Singleplayer, Top-Down, Touch-Friendly |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Links | Support |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Also available on
Development log
- Racing Dash 2D Version 2.0.75 hours ago
- Racing Dash 2D Version 2.0.614 days ago
- Racing Dash 2D Version 2.0.520 days ago
- Racing Dash 2D Version 2.0.428 days ago
- Racing Dash 2D Version 2.0.353 days ago
- Racing Dash 2D Version 2.0.2Sep 18, 2025
- Racing Dash 2D Version 2.0.1Sep 16, 2025
- Just A Quick Note, Still Racing - Racing Dash 2DJun 13, 2025






Comments
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Not bad! But the game runs at 10 FPS...
Can you list what your hardware is and its specifications are?
If you are on PC you should be able to force the game to use OpenGL instead of Vulkan.
The web version unfortunately doesn't perform well & I haven't been able to successfully fix the performance, no matter how hard I tried. That might be an engine related issue.
Ah, that makes sense, I am currently on chromebook, one day I'll save up for a window's PC and then I can run the game via download...
Yeah I fought with the issue for months & unfortunately came to the conclusion that I couldn't fix it. It happened right after I upgraded from Godot 4.2 to 4.3 and so on.
Oh, are the old versions massively different? I understand that this being a small itch game might not make it that important to you, but perhaps by making a "Lite" version, t=you could fix these issues. Maybe even have the light version of the game as the web version, idk. I'm Pikkewaan btw (Pic-eh-vahn)
Technically and gameplay wise, things changed quite a bit over time. A lot of systems were reworked as the engine evolved, especially around rendering, physics, and input handling.
The older versions aren’t just lighter builds of the same game. They behave differently under the hood, and backporting or maintaining a separate Lite branch would essentially mean supporting two games at once.
For now I’m focusing on keeping the main version stable and consistent across platforms. The downloadable build is the intended experience performance wise, while the web version is more of a convenience option.
cool
Thanks! Appreciate you checking it out!